Sunday, June 13, 2010

Tales of Eternia: Final Comments~



Alrighty then, not much say as of late. Because summer classes in college suck hard. But enough about that ^^; Time to discuss Tales of Eternia again. Cuz I beat it a while back. Like before summer school started. Twas a pretty good game I must say. I don't know where I would rank it among the Tales games honestly. It didn't beat Abyss for me I know that much xD But anyways~

The storyline revolves around two worlds, Inferia and Celestia. And together it's the world of Eternia. Hence the title of the game. In between the two worlds is like a space where the laws of matter and stuff like that don't apply. And also the Orbus Barrier that keeps the worlds from colliding with each other along with the Seyfert Ring that connects them. In the beginning most of what you're doing is collecting all the greater craymels. AKA summon spirits in this game basically. You need them to stop the grand fall which is basically the collision of the two worlds. Tis why Meredy came to Inferia and sought help from Reid and Farah.

They know some guy called Balir is causing the grand fall. Or so they think. But when they invade his castle they find out he's been dead for a while and his wife is the one running the show. She wants to destroy both worlds to return the planet back to the state of non matter that it once was when Nereid, god of destruction, created it. And it turns out, he's the one controlling Shizel too. Oh and did I forget to mention that Balir and Shizel are Meredy's parents? Yeah, crazy mixed up stuff going on.

The only way to defeat Shizel/Nereid is to gain the power of the aurora arte. There are two forms of it: the Dark Aurora Arte and the Divine Aurora Arte. Turns out Reid is capable of using this power. But he has to pass a series of trials to prove he's worthy of it. Basically it tests how true his beliefs are and how understanding he is of the people around him and the world in general. He passes all of them and is given the Divine Aurora Arte by the god Seyfert. Seyfert actually created Inferia which ticked Nereid off. It was kinda surprising that Seyfert came second since everyone just assumed Nereid interferred with him. Still, Nereid's ideas are whacked out so it's good that Seyfert did stop him all those years ago.

Reid and company make their way to the center of the Orbus Barrier where Shizel's castle is. How that even works being in a space where laws of matter and material stuff don't exist I don't know. But anyways, the final boss fight against Nereid (In Shizel's body) is fun as heck. There's two parts to it and you actually do use Reid's power to block his Dark Aurora Arte powers with your own. You just have to press the buttons at the right time and he'll completely shield the party from it. But he still had tons of other nasty stuff in both rounds of the fight.

After you defeat him, the party still has to find a way to stop the grand fall because defeating him didn't actually stop it. It's the Seyfert Ring that connects the worlds and is ultimately being their doom right now. So Reid gets the idea to just destroy the ring. It could either be disasterous or save both worlds. In the end, they decide to go for it though Meredy's life might be sacrificed in the process as she uses her own aurora power along with Reid's to destroy the ring. However, much to their surprise Shizel helps them in destroying it, which saves Meredy. It's really sad because all she wanted to do was protect Meredy but she was being controlled by Nereid all that time. But she was able to in the end. Balir wasn't evil either. It was all Nereid who wanted to destroy the worlds and Seyfert wanted to save them.

So, after they destroy the ring both worlds are pretty much cut off from each other. They are no longer connected and Reid and Farah end up back on Inferia while Keele and Meredy end up on Celestia. They end up separated. Sad I know. But the worlds are saved finally. At the end, after the credits and stuff, Reid and Farah are getting stuff together to travel to Celestia. Don't know how long after the fact they do this but they had to upgrade Chat's ship to be able to travel like that. Into space pretty much. And that's how it ends with them going into space heading towards Celestia.

So yay, everyone probably gets to see each other again xD And Reid x Farah and Keele x Meredy~ Everyone has someone to love. It was quite obvious that these pairs had things for each other. Anyways, good game was good and it was actually pretty challenging at times. Stay tuned cuz soon I shall give my initial impressions of Phantom Brave: We Meet Again. In between studying for Spanish ^^;

4 comments:

  1. The ending of this kind of reminds me of the ending of XS III when they go looking for Earth.

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  2. Yeah xD I only played and beat the first XS. Wasn't earth called Lost Jerusalem in that game?

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